Cupid's arrow hit and the two teams pooled their talents. At the same time Relic had a bucket full of ideas that for one reason or another weren't able to be included in the original game. The plucky developers (who seem to be making a habit of improving other peoples' games - part of their team had a hand in Counter-Strike!) approached original designers Relic with a mission to improve on what they'd already seen of Homeworld. Five minutes into Cataclysm and the glassy-eyed stare of concentration, the lack of awareness regarding the real world, the nervous twitching on my fingers and the slowly-drying reservoir of sputum forming on my chin gave me my answer.īarking Dog Studios apparently started working on Cataclysm a year before the original game was actually finished. Criticise its unwieldy 3D system, its cartoonish graphics, its hackneyed storyline. That maybe now I could look at it with a more objective eye. I guess it was no secret that I was something of a Homeworldtan the first time round, but after swearing off the thing for four or five months (mainly to have it replaced with an equally unhealthy Counter-Strike obsession) I thought that maybe it was out of my system.
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